Grid Inventory System
Hime Inventory System » Devlog
This will be a new way for you to manage your inventories. By adding "position" and "size" to items along with a limited grid, you automatically have a fancy new system for your party/actor inventories, shops, chests, and so on.
We can build on this code to integrate it into many other systems.
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Hime Inventory System
New inventory system for RPG Maker
Status | In development |
Category | Assets |
Author | HimeWorks |
Tags | RPG Maker |
Comments
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Will it work with MZ ?
It`s very important!
Should be fine. My grid code supports MV and MZ. Scene might have to change a bit but it's just a compatibility thing.
do you know if this would be compatible with the Map inventory plugin from Kagedesu? or can it be made compatible?
Oh I didn't know about the Map inventory plugin! I looked at Kagedesu's video, and I think that plugin has already basically accomplished what I'm trying to do (visual chests, storage, grid inventory, etc.)
It would probably take not much work for him to just add support for custom item shapes to his plugin.
The work I did here is mostly just understanding how to work with grids cause I needed it for "large monsters" in my grid battle system, and maybe a game of Tetris, so if his plugin is good enough I'd probably just go with that one.
His doesnt do a grid inventory, just 1x1 icons for items. having a grid system would actually be freakin AWESOME for the licensed game im currently doing.
I'll see how I could combine it.