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To help game developers build the battle system of their dreams, I've developed the Grid Battle Engine, which is a suite of plugins that allow you to add new mechanics to your game.



The Grid Battle Engine allows you to turn your default battle system, into a grid battle system! First you start with your default battle system like this



And then you add grid battle on top, to turn it into this!



It’s basically the default battle system that you’re familiar with, except we add a couple things to it

  1. One or more grids.
  2. Battler positions on each grid.

So what’s so special about grid battle? Isn’t it just changing where the sprites appear?

The grid battle engine itself allows you to create and manage grids. You can then install add-on plugins that will provide additional mechanics depending on what kind of battle system you want to make.

For example, one of the add-ons allows you to create Area of Effect targeting, which allows you to create your own area of effects and then assign them to your item or skills so that you can target multiple battlers with a single action!



With the grid battle engine, you can add a lot of new functionality to your battle system without having to change the rest of your game. You can also use different types of battle systems in the same game, for example if you wanted to create some mini-game arena challenges, or have a map-based battle for certain parts of the game.

The possibilities are endless.

Usage

For full details, see the official page on my website

https://himeworks.com/2020/08/grid-battle-engine/

Got an idea?

Additional plugins can be created to achieve certain mechanics that you want to have. Maybe you want a real-time battle system where players can move characters around the grid with WASD or direction gamepad input.

Maybe you want to allow players to swipe on the grid to draw shapes that will be used as commands for attacks.

If there are ideas that you feel would be interesting for battle mechanics, feel free to leave a comment and maybe a plugin will be developed!

Supported Engines

Currently, this is developed for RPGMaker MV, with plans to support RPG Maker MZ when the engine is released. If there is a lot of interest for other engines, contact me and we can discuss.

Status

This plugin suite is currently in development. Work began on July 27, 2020, so it's quite new. You can follow the dev logs for updates. I also post a lot of random updates on Twitter while I'm building individual plugins, so if that's something you're interested in, feel free to follow me on Twitter: https://twitter.com/HimeWorks

Early-access testing is available for Patrons. If you're interested in supporting my work, feel free to become a patron today: http://patreon.com/himeworks. I will be thinking of other things that I can offer to patrons.

About HimeWorks

Independent game developer that enjoys building tools that allow other game developers to achieve the game of their dreams. All code is designed and developed by me.

StatusIn development
CategoryAssets
Rating
(4)
AuthorHimeWorks
Made withRPG Maker
TagsRPG Maker
Average sessionDays or more
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen
LinksPatreon, Twitter

Download

Download NowName your own price

Click download now to get access to the following files:

plugins20200909.zip 18 kB

Development log

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