View all by HimeWorks
HimeWorks
Follow HimeWorks
Follow
Following HimeWorks
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Grid Battle System for RPGMaker
←
Return to Grid Battle System for RPGMaker
Devlog
Devlog #7: Virtual Grids and Physical Grids
August 27, 2020
by
HimeWorks
4
#battle system, #devlog, #grid
Today I wanted to talk about grids. Specifically, I want to talk about the relationship between different grids. Take a look at the following grid configuration: We have three grids on the left, with...
Continue reading
Initial Release + Getting Started Guide
August 22, 2020
by
HimeWorks
8
#battle system, #grid
The initial release contains the base Grid Battle Engine, along with the Area of Effects add-on. Additional features will be available when they are ready. Early access patrons get to try the latest f...
Continue reading
Devlog #6: Area of Effect + Region Painting
August 21, 2020
by
HimeWorks
2
#battle system, #grid
Today I want to talk about area of effects. Specifically, I want to talk about how area of effects will be created, and the motivation behind the input format. Creating Area of Effects When it comes t...
Continue reading
Devlog #5: Grid Configuration Management
August 18, 2020
by
HimeWorks
1
#battle system
Today I wanted to talk about Grid Configuration Management . Basically, how do you manage your grids in your game so that it'll be exactly what you want for your battles. What is a grid configuration?...
Continue reading
Devlog #4: Multi-Target Selection
August 09, 2020
by
HimeWorks
4
#devlog, #battle system
One of the next features I wanted to work on was the ability to select two more targets for a skill. In RPG Maker, this isn't really an Example Your party finds themselves looking at a river, but the...
Continue reading
Devlog #3: Basic Skill Range
August 04, 2020
by
HimeWorks
1
#devlog
Today I wanted to talk about "skill range". What is range? Range is basically an upper and/or lower bound of some sort of scale. In our grid system, we are interested in the "distance" between two obj...
Continue reading
Devlog #1: Added a grid!
August 03, 2020
by
HimeWorks
1
#devlog
Here's an update on my grid battle system that I've been working on. 1. I integrated the grid with the battle system successfully. 2. I added some basic logic for AoE skill targeting. When you select...
Continue reading
Devlog #2: Movement and Summons
August 03, 2020
by
HimeWorks
1
#devlog
In the last progress update , I had implemented support for "grid selection". That is, you were able to select a tile on the grid directly instead of selecting actors or enemies. Consider this cross-s...
Continue reading